

Up until a few months ago I was a User Experience Consultant (I just changed jobs). In my past I've done a wide-range of work, typically working with clients on IA and strategy, sometimes weaving in my background in web analytics to define great user experiences. Now (the new job) I'm a product manager overseeing a diverse range of online, mobile and telephone banking products used by Canadian credit unions.
Like many in this field, I come from a diverse background. I've been a musician, worked in publishing (retail and trade), survived the dot-com, was in banking, taught at VFS, work as a consultant, did heavy lifting with a number of agencies and am now back in banking.
As Bill Buxton (author of Sketching User Experience says "sketching is an essential part of the process when creating new products". Yet many of us don't draw, sketch, or play when creating user experiences - especially with clients. I think it's time for a change.
Looking back on my work over the past few years a few trends emerged:
So I changed my approach and moved back to low tech approaches like sketching.
This was nothing new, interestingly many others have been returning to low fidelity like Dan Roam (Back of the Napkin), Adaptive Path with their SketchBoards and Dave Gray from XPLANE.
Recently I was watching a TED talk on creativity and play from Tim Brown, the CEO at IDEO. He shared a story about Bob McKimm who once was the head of the Stanford design program and an exercise he would do with his students to evaluate their creativity. I found it compelling as it spoke a lot to "why" we often don't draw and think creatively and the impact these closed approaches have our work as user experience folks - be it an IA, Designer, Consultant, etc.
What McKimm learned is that we, especially as adults, fear the judgment of peers and that fear causes us to be conservative in our thinking. We self-edit and hold back when being creative.
So, when drawing with clients, the first thing you have to get over is your own fears. Second, you need to help your clients get over their fears.
The tools to become less fearful of drawing and sketching are simple: learn the basics, practice and just do it.
It's faster. People get through visual ideas faster. It helps improve communication. Pictures help communicate a more complete idea and can help get everyone involved thinking the same way and moving together in the same direction. It also results in designs that better reflect needs; and the skills and resources needed are minimal compared to other methods.
Did you know kids spend more than 50% of their time playing?
This is how they learn. They toy around, try out ideas and explore the world around them. You should too.
The 4 P's:
The rules:
A few other tricks.
Look out for patterns. As you work on your project you'll start to see patterns emerge. Leverage these patterns to speed up future work, validate your thinking, spot inconsistencies and help you make decisions about which way to go.
Draw on sticky notes. You can then re-use elements in layouts without erasing or having to re-draw.
Scan your drawings. Get a sheet fed scanner and save to PDF. Post on your extranet/intranet/wiki and share across your teams. It's a great way to share what you've done with your clients too.